PENGARUH PENGGUNAAN MODEL TEAM GAMES TOURNAMENT BERBANTU MEDIA GEOBOARD TERHADAP HASIL BELAJAR MATERI BANGUN DATAR SISWA KELAS II SD NEGERI LAMSAYUEN ACEH BESAR | ELECTRONIC THESES AND DISSERTATION

Electronic Theses and Dissertation

Universitas Syiah Kuala

    SKRIPSI

PENGARUH PENGGUNAAN MODEL TEAM GAMES TOURNAMENT BERBANTU MEDIA GEOBOARD TERHADAP HASIL BELAJAR MATERI BANGUN DATAR SISWA KELAS II SD NEGERI LAMSAYUEN ACEH BESAR


Pengarang

Raudhaton - Personal Name;

Dosen Pembimbing

Intan Safiah - 197704052008122002 - Dosen Pembimbing I
Linda Vitoria - 198105062010122001 - Dosen Pembimbing I



Nomor Pokok Mahasiswa

2206104040106

Fakultas & Prodi

Fakultas KIP / Pendidikan Guru Sekolah Dasar (S1) / PDDIKTI : 86206

Subject
-
Kata Kunci
-
Penerbit

Banda Aceh : Fakultas KIP Pendidikan Guru Sekolah Dasar., 2026

Bahasa

No Classification

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Raudhaton (2026). Pengaruh Penggunaan Model Team Games Tournament Berbantuan Media Geoboard terhadap Hasil Belajar Materi Bangun Datar Siswa Kelas II SD Negeri Lamsayuen Aceh Besar. Skripsi. Universitas Syiah Kuala. Di bawah bimbingan Dr. Intan Safiah, S.Ag., M.Pd. dan Linda Vitoria, S.Si., M.Sc.

Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar matematika siswa pada materi bangun datar yang ditunjukkan oleh masih banyak siswa memperoleh nilai di bawah Kriteria Ketuntasan Minimal (KKM) serta mengalami kesulitan dalam mengenali dan membedakan bentuk-bentuk bangun datar di kelas II SD Negeri Lamsayuen Aceh Besar. Kondisi tersebut disebabkan oleh pembelajaran yang masih bersifat konvensional (Teacher Centered), kurang variatif, dan belum memanfaatkan media pembelajaran yang membantu siswa memahami konsep secara konkret. Salah satu alternatif pembelajaran yang dapat digunakan adalah model Team Games Tournament berbantuan media Geoboard. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan model pembelajaran Team Games Tournamen berbantuan media Geoboard terhadap hasil belajar matematika siswa pada materi bangun datar. Penelitian ini menggunakan pendekatan kuantitatif dengan jenis quasi experiment melalui desain Posttest-Only Nonequivalent Control Group Design. Populasi penelitian adalah seluruh siswa kelas II SD Negeri Lamsayuen Aceh Besar sebanyak 36 siswa. Sampel penelitian menggunakan teknik total sampling, yaitu kelas II-A sebanyak 20 siswa sebagai kelas eksperimen dan kelas II-B sebanyak 16 siswa sebagai kelas kontrol. Teknik pengumpulan data menggunakan tes berupa 10 soal uraian. Analisis data dilakukan melalui uji normalitas, uji homogenitas, dan uji hipotesis menggunakan Independent Samples t-Test dengan bantuan SPSS versi 25. Hasil penelitian menunjukkan bahwa rata-rata nilai posttest kelas eksperimen sebesar 95,5, sedangkan kelas kontrol sebesar 56,25. Hasil uji hipotesis menunjukkan nilai Sig. (2-tailed) sebesar 0,000 < 0,05, sehingga H₀ ditolak dan Hₐ diterima. Dengan demikian, dapat disimpulkan bahwa terdapat pengaruh yang signifikan dari penggunaan model pembelajaran Team Games Tournament berbantuan media Geoboard terhadap hasil belajar matematika siswa pada materi bangun datar di kelas II SD Negeri Lamsayuen Aceh Besar.

Kata Kunci: Team Games Tournament, Geoboard, hasil belajar, bangun datar.

Raudhaton (2026). The Effect of the Teams Games Tournament Learning Model Assisted by Geoboard Media on Students' Learning Outcomes in Plane Figures for Second Grade Students at SD Negeri Lamsayuen, Aceh Besar. Undergraduate Thesis. Universitas Syiah Kuala. Supervised by Dr. Intan Safiah, S.Ag., M.Pd. and Linda Vitoria, S.Si., M.Sc. This study was motivated by the low mathematics learning outcomes of second-grade students on the topic of two-dimensional shapes, as indicated by the large number of students who scored below the Minimum Mastery Criterion (MMC) and experienced difficulties in identifying and distinguishing two-dimensional shapes at SD Negeri Lamsayuen, Aceh Besar. This condition was caused by the use of conventional teaching centered methods, limited variation in instructional strategies, and the lack of learning media that could help students understand mathematical concepts concretely. One alternative instructional approach that can be implemented is the Teams Games Tournament learning model assisted by Geoboard media. This study aimed to determine the effect of implementing the Teams Games Tournament learning model assisted by Geoboard media on students' mathematics learning outcomes in the topic of two-dimensional shapes. A quantitative approach with a quasi-experimental method employing a Posttest-Only Nonequivalent Control Group Design was used. The population of this study consisted of all second-grade students at SD Negeri Lamsayuen, Aceh Besar, totaling 36 students. The sample was selected using the total sampling technique, with Class II-A consisting of 20 students as the experimental group and Class II-B consisting of 16 students as the control group. Data were collected using a learning achievement test consisting of ten essay questions. Data were analyzed using normality, homogeneity, and hypothesis tests through the Independent Samples t-Test with the assistance of SPSS version 25. The results showed that the mean posttest score of the experimental group was 95.50, while that of the control group was 56.25. The hypothesis test yielded a significance value (Sig. 2-tailed) of 0.000 < 0.05, indicating that H₀ was rejected and Hₐ was accepted. Therefore, it can be concluded that the implementation of the Teams Games Tournament learning model assisted by Geoboard media had a significant effect on students' mathematics learning outcomes on the topic of two-dimensional shapes in the second grade of SD Negeri Lamsayuen, Aceh Besar .Keywords: Teams Games Tournament, Geoboard, learning outcomes, plane figures.

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