Electronic Theses and Dissertation
Universitas Syiah Kuala
SKRIPSI
APPLYING HIDDEN PICTURE GUESSING GAME USING POWER POINT TO IMPROVE STUDENTS’ SPEAKING SKILL
Pengarang
SILVA LAURA - Personal Name;
Dosen Pembimbing
Sofyan - 196008121986031002 - Dosen Pembimbing I
Nira Erdiana - 198403022015042003 - Dosen Pembimbing II
Nomor Pokok Mahasiswa
1806102020035
Fakultas & Prodi
Fakultas KIP / Pendidikan Bahasa Inggris (S1) / PDDIKTI : 88203
Subject
Kata Kunci
Penerbit
Banda Aceh : Fakultas KIP Bahasa Inggris., 2023
Bahasa
No Classification
-
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Penelitian ini bertujuan untuk mencari tahu tentang mengaplikasikan hidden picture guessing game dalam meningkatkan kemampuan speaking siswa. Subjek dari penelitian ini merupakan kelas X yang terdiri dair 20 siswa dari MAN 4 Aceh Besar tahun ajaran 2022-2023. Teknik analisis data dari penelitian ini merupakan data kuantitatif. Data kuantitatif diambil dari sebuah pengujian seperti: satu kelompok kelas pre-test dan post-test. Data kuantitatif dianalisis dari nilai siswa pada pre-test dan post-test. Hasil dari penelitian ini menunjukan bahwa adanya peningkatan nilai siswa dalam aspek speaking menggunakan hidden picture guessing game. Rata-rata dari nilai siswa pada pre-test adalah 35.8. nilai tersebut masih rendah dibuktikan dengan hanya 1 siswa yang mendapatkan nilai 65-79. Kemudian rata-rata dari nilai siswapada post-test adalah 79.6. Nilai tersebut lebih tinggi dibandingkan dengan nilai pre-test. Nilai tersebut menunjukan bahwasanya peningkatan dari aspek speaking siswa signifikan. Para siswa menjadi lebih aktif, antusias, dan tertatik dalam kegiatan belajar. Ini dapat disimpulkan bahwasannya implementasi dari hidden picture guessing game efektif dalam meningkatkan ketertarikan siswa dalam mengikuti proses belajar mengajar.
This research was aimed to find out the applying of hidden picture guessing game to improve students’ speaking ability. The subject of this research was a class which consisted of 20 students at ten grade of MAN 4 Aceh Besar 2022-2023 academic year. The technique of analyzing data of this research was using quantitative data. The quantitative data were taken from the tests such as: one group pre-test and post-test design. The quantitative data were analyzed from students’ score in the pre-test and post-test. The result of the research showed that there was the increasing score of students in speaking aspects by using hidden picture guessing game. The mean of the students’ score in the pre-test was 35.8. It was still low because only 1 student who got the score 65-79. And the mean of the students’ score in the post-test was 79.6. It was higher than the pre-test to post-test. It indicated that the improvement of the students’ speaking aspects was significant. The students were more active, enthusiastic and interested in the learning activity. It can be concluded that the implementation of hidden picture guessing game was effective to improve the students’ interest in following the learning teaching process.
THE APPLICATION OF GUESSING GAMES IN TEACHING SPEAKING SKILL TO YOUNG LEARNERS (Titi Anugrah, 2021)
IMPROVING STUDENTS’ SPEAKING ABILITY BY USING GUESSING GAME TECHNIQUE (AN EXPERIMENTAL RESEARCH AT SEVENTH YEAR STUDENTS OF SMP N 1 MUTIARA, PIDIE) (Helis Zahara, 2017)
THE USE OF BOARD GAME IN IMPROVING STUDENTS’ SPEAKING SKILL (AN EXPERIMENTAL RESEARCH AT SMP NEGERI 11 BANDA ACEH) (Cut Ratna Putri, 2017)
IMPROVING STUDENTS’ SPEAKING ABIITY BY USING GUESSING GAMES (AN EXPERIMENTAL RESEARCH AT THE FIRST YEAR STUDENTS OF SMAN 5 BANDA ACEH) (Jannaton Ulya, 2014)
THE USE OF PICTURE SERIES IN SPEAKING SKILL (A DESCRIPTIVE QUALLITATIVE STUDY AT SECOND YEAR STUDENTS OF SMPN 15 BANDA ACEH) (Rachmawati, 2019)