IMPROVING STUDENT'S SPEAKING SKILL THROUGH MYSTERY BOX GAME FOR SENIOR HIGH SCHOOL STUDENTS (AN EXPERIMENTAL RESEARCH AT SMA NEGERI 5 LHOKSEUMAWE) | ELECTRONIC THESES AND DISSERTATION

Electronic Theses and Dissertation

Universitas Syiah Kuala

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IMPROVING STUDENT'S SPEAKING SKILL THROUGH MYSTERY BOX GAME FOR SENIOR HIGH SCHOOL STUDENTS (AN EXPERIMENTAL RESEARCH AT SMA NEGERI 5 LHOKSEUMAWE)


Pengarang

Syarifah Nisa Khaira - Personal Name;

Dosen Pembimbing

Nira Erdiana - 198403022015042003 - Dosen Pembimbing I
Masrizal - 198310052009121007 - Dosen Pembimbing II
Burhansyah - 197605142006041002 - Penguji
Sofyan - 196008121986031002 - Penguji



Nomor Pokok Mahasiswa

1806102020018

Fakultas & Prodi

Fakultas KIP / Pendidikan Bahasa Inggris (S1) / PDDIKTI : 88203

Subject
-
Kata Kunci
-
Penerbit

Banda Aceh : Fakultas KIP Bahasa Inggris., 2022

Bahasa

No Classification

-

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Penelitian ini berfokus pada pengaruh penggunaan permainan Mystery Box terhadap keterampilan speaking pada siswa kelas satu (X-3) SMAN 5 Lhokseumawe. Metode penelitian adalah kuantitatif pra eksperimental. Sampel penelitian ini adalah 25 siswa kelas X-3 yang dipilih dengan menggunakan metode purposive sampling. Dalam pengumpulan data, peneliti menggunakan tes (pre-test dan post-test) sebagai instrumen dan hasilnya dianalisis dengan menggunakan sample t-test. Dari hasil penelitian diketahui bahwa nilai rata-rata pre-test dan post-test masing-masing adalah 37.2 dan 73.2. Terlihat jelas bahwa skor rata-rata post-test lebih tinggi daripada skor rata-rata pre-test. Nilai t-test 4.556 dan nilai kritis pada t-tabel (0.05) adalah 1.711, artinya t-score lebih tinggi dari t-tabel (t-score = 4.534 > t-tabel = 1.711). Artinya alternative hypothesis (Ha) penelitian ini diterima dan null hypothesis (Ho) ditolak. Kesimpulannya, pengajaran Bahasa Inggris dengan menggunakan permainan Mystery Box memberikan peningkatan yang signifikan terhadap keterampilan speaking siswa. Oleh karena itu, peneliti merekomendasikan penggunaan permainan Mystery Box sebagai media alternatif untuk digunakan oleh guru bahasa Inggris dalam pengajaran speaking.

This research focused on the effect of using Mystery Box game on students speaking skill at first grade students (X-3) of SMAN 5 Lhokseumawe. It employed pre-experimental quantitative research. The sample of this study was 25 students of class X-3 selected using purposive sampling method. In collecting the data, the researcher used test (pre-test and post-test) as the instrument and the results were analyzed by using sample t-test. From the results of the study, it was found that the mean scores of the pre-test and post-test were 37.2 and 73.2, respectively. It was clearly seen that the mean score of the post-test was higher than the mean score of the pre-test. T-test value was 4.556 and critical value in t-table (0,05) was 1.711, meaning that t-score was higher than t-table (t- score = 4.534> t-table = 1.711). It means the alternative hypothesis (Ha) of this research was accepted and null hypothesis (Ho) was rejected. In conclusion, teaching English by using Mystery Box game gave significant improvement towards the students’ speaking skill. Therefore, the researcher recommended the use of Mystery Box game as an alternative media to be used by English teachers in teaching speaking.

Citation



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