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  <title>PEMBUATAN VIDEO 2D PEMBELAJARAN KONVERSI SISTEM BILANGAN BINER KE DESIMAL</title>
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  <namePart>Diana</namePart>
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   <placeTerm type="text">Banda Aceh</placeTerm>
   <publisher>Universitas Syiah Kuala</publisher>
   <dateIssued>2020</dateIssued>
  </place>
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  <languageTerm type="text">Indonesia</languageTerm>
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ABSTRAK &#13;
Pembuatan Video 2D Pembelajaran Konversi Sistem Bilangan&#13;
Biner ke Desimal ini bertujuan untuk membantu mahasiswa yang&#13;
kesulitan melakukan proses subnetting untuk pembagian jaringan pada&#13;
mata kuliah jaringan komputer. Beberapa diantara mahasiswa ada yang&#13;
tidak begitu memahami konsep sistem bilangan biner yang menjadi&#13;
dasar alur logika dan algoritma. Melalui media pembelajaran yang&#13;
dikemas secara menarik mahasiswa akan lebih tertarik menggunakan&#13;
media pembelajaran daripada sistem pembelajaran yang berupa catatan&#13;
toritis untuk mempelajari materi yang ingin dicapai. Pembuatan video&#13;
2D pembelajaran ini dilakukan dengan proses vectoring, animating dan&#13;
rendering dengan menggunakan software Adobe Illustrator, dan Adobe&#13;
After Effects  &#13;
&#13;
Kata Kunci : Video 2D, Pembelajaran, Sistem Bilangan, Jaringan, &#13;
Komputer,Adobe, Illustrator, After Effects&#13;
 &#13;
 &#13;
ABSTRACT &#13;
Making 2D Video Learning Conversion of Binary Numbers to&#13;
Decimal Systems is aimed athelp students who have difficulty doing the&#13;
subnetting process for network division in computer network courses.&#13;
Some of the students did not really understand the concept of a binary&#13;
number system which was the basis of logic and algorithm flow.&#13;
Through learning media that are packaged attractively students will be&#13;
more interested in using learning media rather than a learning system in&#13;
the form of a toritis note to study the material to be achieved. Making&#13;
2D learning videos is done by the process of vectoring, animating and&#13;
rendering using Adobe Illustrator software, and Adobe After Effects  &#13;
&#13;
Keywords:2D Video, Learning, Number Systems, Networks, &#13;
Computers, Adobe, Illustrator, After Effects&#13;
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  <physicalLocation>ELECTRONIC THESES AND DISSERTATION Universitas Syiah Kuala</physicalLocation>
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