Electronic Theses and Dissertation
Universitas Syiah Kuala
SKRIPSI
AN EXPERIMENTAL RESEARCH ON GUESSING GAMES TECHNIQUE APPLICATION IN INCREASING STUDENTS’ VOCABULARY IN READING
Pengarang
Kasidal Aulina - Personal Name;
Dosen Pembimbing
Nomor Pokok Mahasiswa
0806102020094
Fakultas & Prodi
Fakultas KIP / Pendidikan Bahasa Inggris (S1) / PDDIKTI : 88203
Subject
Penerbit
Banda Aceh : Fakultas Keguruan dan Ilmu Pendidikan., 2014
Bahasa
Indonesia
No Classification
371.3
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Abstract
Name : Kasidal Aulina
Student No. : 0806102020094
Study Program : English Language Education
Title : An Experimental Research on Guessing Games Technique Application in Increasing Students’ Vocabulary in Reading
Keywords: vocabulary, guessing games, reading, and experiment.
Guessing games technique used in this study based on the students’ difficulty in comprehending reading text, it caused by the students are poor in vocabulary. The objective of this research is to know if guessing games technique increase students’ vocabulary in reading skill. In this script, the writer only concern in students’ vocabulary in reading (recount text). The methodology of this research is quantitative experimental research that will be one group pre-test-post-test design. The subject of this research was the second grade students; the number of participants in this research was 17 students. In completing the research, the researcher used objective test as an instrument of collecting data. By conducting the experimental research, it was found that using guessing games technique increased the students’ vocabulary in reading (recount text). Based on the data analysis, the mean score of post-test is higher than the mean score of pre-test (84, 11>53, 05). It means that the students’ vocabulary in reading (recount text) have increased by using the technique. Therefore, the alternative hypothesis (Ha) was accepted and null hypothesis (Ho) was rejected. It can be concluded that the result was significant.
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