KESEHATAN MENTAL PADA REMAJA AWAL PECANDU GAME ONLINE PUBG (PLAYER UNKNOW’S BATTLE GROUND) (STUDI KASUS : SMK SWASTA NU MEDAN) | ELECTRONIC THESES AND DISSERTATION

Electronic Theses and Dissertation

Universitas Syiah Kuala

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KESEHATAN MENTAL PADA REMAJA AWAL PECANDU GAME ONLINE PUBG (PLAYER UNKNOW’S BATTLE GROUND) (STUDI KASUS : SMK SWASTA NU MEDAN)


Pengarang

Fikri Zihaddin Choir - Personal Name;

Dosen Pembimbing

Novi Susilawati - 198911162019032018 - Dosen Pembimbing I
Zakirah Azman - 198801122016072101 - Dosen Pembimbing II
Uswatun Nisa - 199107202022032012 - Penguji
Nisa Ul Hikmah - 199211192021022101 - Penguji



Nomor Pokok Mahasiswa

1910102010122

Fakultas & Prodi

Fakultas Ilmu Sosial dan Politik / Ilmu Komunikasi(S1) / PDDIKTI : 70201

Subject
-
Kata Kunci
-
Penerbit

Banda Aceh : Fakultas Ilmu Sosial dan Ilmu Politik., 2023

Bahasa

No Classification

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ABSTRAK

Remajaِ awalِ pecanduِ game onlineِ banyakِ menghabiskanِ waktuِ denganِ bermainِ
gameِ yangِ mengakibatkanِ kecanduan,ِ dikategorikanِ pecanduِ karenaِ remajaِ awalِ
bermainِ game onlineِ secaraِ berlebihanِ danِ lebihِ memilihِ bermainِ gameِ dariِ padaِ
aktivitasِ bermanfaatِ lainnya,ِ halِ tersebutِ memberikanِ perubahanِ padaِ emosionalِ
danِ kegiatanِ sehari-hari,ِ penelitianِ iniِ bertujuanِ untukِ mengetahuiِ bagaimanaِ
kesehatanِ mentalِ paraِ remajaِ awalِ pecanduِ game onlineِ PUBGِ sekaligusِ melihatِ
kontribusiِ yangِ dilakukanِ pihakِ sekolahِ dalamِ mengatasiِ kesehatanِ mentalِ siswa.ِ
Padaِ penelitianِ iniِ menggunakanِ metodeِ kualitatifِ deskriptif.ِ Dataِ yangِ
dikumpulkanِ melaluiِ observasi,ِ wawancaraِ danِ dokumentasiِ denganِ 7ِ informanِ
terdiriِ dariِ 6ِ siswaِ danِ 1ِ guruِ bimbinganِ konseling,ِ denganِ teoriِ ketergantunganِ
media,ِ penelitianِ inginِ melihatِ sejauhِ manaِ mediaِ memberikanِ pengaruhِ padaِ
remajaِawal,ِdenganِtigaِindikator,ِdiantaranya:ِkognitif,ِafektif,ِdanِperilaku.ِHasilِ
dariِpenelitianِ iniِ menunjukkanِgame onlineِPUBGِ menjadiِpenyebabِremajaِawalِ
memilikiِperubahanِpadaِemosionalِyangِberdampakِpadaِaktivitasِsehari-hari,ِparaِ
remajaِawalِbermainِgame onlineِlebihِdariِ3ِkaliِlogin,ِseringkaliِmemainkanِgame
onlineِ PUBGِ hinggaِ waktuِ subuh,ِ menyebabkanِ insomniaِ yangِ berakibatِ padaِ
aktivitasِ berikutnya,ِ remajaِ awalِ cenderungِ malasِ untukِ berangkatِ sekolahِ karenaِ
waktuِ tidurِ yangِ kurangِ maksimal,ِ selainِ ituِ remajaِ awalِ tidakِ mampuِ dalamِ
mengkontrolِ diri,ِ sehinggaِ seringkaliِ reaksiِ yangِ diberikanِ padaِ orangِ lainِ tidakِ
menunjukkanِ sikapِ sebagaiِ seorangِ remajaِ yangِ baik,ِ reaksiِ yangِ kurangِ pantasِ
mengakibatkanِ beberapaِ remajaِ memilikiِ permasalahِ interpersonalِ denganِ remajaِ
lainِdalamِkehidupanِ nyata.ِPenelitianِ iniِdiharapkanِ menjadiِacuanِbagiِpercanduِ
agarِ membatasiِ waktuِ bermain,ِ dibutuhkanِ peranِ guruِ karenaِ remajaِ banyakِ
menghabiskanِwaktuِdisekolahِuntukِdapatِmemberikanِedukasiِ mengenaiِdampakِ
bermainِgame online,ِsekaligusِsebagaiِreferensiِbagiِpenelitianِselanjutnya.ِ

Kata kunci: KesehatanِMental,ِPecanduِGame Online, PUBGِMobile, RemajaِAwal



ABSTRAC Early adolescence online game addicts spend a lot of time playing games which results in addiction, categorized as addicts because early adolescents play online games excessively and prefer playing games than other useful activities, this gives emotional changes and daily activities, this study aims to find out how the mental health of early adolescents is addicted to the online game PUBG as well as see the contribution made by the school in overcoming students' mental health. In this study using descriptive qualitative method. Data collected through observation, interviews and documentation with 7 informants consisting of 6 students and 1 counseling teacher, with media dependency theory, the study wanted to see to what extent the media has an influence on early youth, with three indicators, including : cognitive, affective, and behavior. The results of this study show that the PUBG online game causes early adolescents to have emotional changes that impact daily activities, early adolescents play online games more than three times, often play PUBG online games until dawn, causing insomnia which results in the next activity, early adolescents tend to be lazy to go to school because sleep time is not optimal, besides that early adolescents are not able to control themselves, so often the reactions given to other people do not show the attitude of a good teenager, inappropriate reactions result in several Teenagers have interpersonal problems with other teenagers in real life. This research is expected to be a reference for addicts to limit playing time, the role of the teacher is needed because teenagers spend a lot of time at school to be able to provide education about the effects of playing online games, as well as a reference for further research. Keywords: Mental Health, Online Game Addicts, PUBG Mobile, Early adolescence

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