Universitas Syiah Kuala | ELECTRONIC THESES AND DISSERTATION

Electronic Theses and Dissertation

Universitas Syiah Kuala

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ROSSA TRIWAHYUNI, MOTIVASI BELAJAR SEJARAH DENGAN MENGGUNAKAN MODEL TEAMS GAMES TOURNAMENT (TGT) BERBASIS GAME CLASH OF CHAMPIONS (COC) PADA SISWA KELAS XI SMAN 15 ADIDARMA. Banda Aceh Fakultas KIP Sejarah,2026

Motivasi belajar yang tinggi merupakan salah satu faktor penentu keberhasilan siswa dalam mengikuti proses pembelajaran, termasuk pada mata pelajaran sejarah yang sering dianggap membosankan oleh siswa. penggunaan model pembelajaran yang inovatif seperti teams games tournament (tgt) yang dipadukan dengan game clash of champions (coc) menjadi salah satu alternatif untuk menciptakan suasana belajar yang lebih aktif dan menyenangkan. penelitian ini bertujuan untuk (1) mengetahui penerapan model pembelajaran tgt berbasis game coc pada mata pelajaran sejarah di kelas xi sman 15 adidarma, dan (2) mendeskripsikan motivasi belajar sejarah siswa setelah mengikuti pembelajaran menggunakan model tgt berbasis game coc. penelitian ini menggunakan pendekatan kuantitatif dengan jenis penelitian pre-experimental dan desain penelitian one-shot case study. subjek penelitian adalah seluruh siswa kelas xi ipas sman 15 adidarma yang berjumlah 20 orang. teknik pengumpulan data mencakup observasi, angket, dan dokumentasi. teknik analisis data menggunakan perhitungan persentase dan uji normalitas shapiro-wilk. hasil penelitian menunjukkan bahwa penerapan model tgt berbasis game coc telah terlaksana dengan baik sesuai sintak yang dirancang dalam modul ajar, dengan hasil evaluasi aktivitas siswa memperoleh skor rata-rata 4,13 dan persentase sebesar 82,27% yang berada dalam kategori baik. hasil pengukuran motivasi belajar menunjukkan bahwa dari 20 siswa, sebanyak 19 siswa (95%) berada pada kategori motivasi tinggi dan 1 siswa (5%) berada pada kategori rendah, dengan total skor angket sebesar 1304 dan nilai rata-rata sebesar 65,2, sehingga secara klasikal termasuk dalam kategori sangat baik. hasil uji normalitas shapiro-wilk menunjukkan nilai signifikansi sebesar 0,070 > 0,05, yang berarti data berdistribusi normal. dengan demikian, dapat disimpulkan bahwa penerapan model pembelajaran teams games tournament (tgt) berbasis game clash of champions (coc) mampu mendorong motivasi belajar sejarah siswa kelas xi sman 15 adidarma berada pada kategori tinggi. kata kunci: model teams games tournament, game clash of champions, motivasi belajar



Abstract

High learning motivation is one of the key factors determining students' success in the learning process, including in history subjects, which are often perceived by students as boring. The use of innovative learning models such as Teams Games Tournament (TGT) combined with the Clash Of Champions (COC) game is one alternative for creating a more active and enjoyable learning atmosphere. This study aims to (1) determine the implementation of the TGT learning model based on the COC game in history lessons for grade XI students at SMAN 15 Adidarma, and (2) describe students' history learning motivation after participating in learning using the TGT model based on the COC game. This study used a quantitative approach with a pre-experimental research type and a one-shot case study design. The research subjects were all 20 students of class XI IPAS at SMAN 15 Adidarma. Data collection techniques included observation, questionnaires, and documentation. Data analysis techniques used percentage calculations and the Shapiro-Wilk normality test. The results showed that the implementation of the TGT model based on the COC game was carried out well in accordance with the syntax designed in the teaching module, with the student activity evaluation obtaining an average score of 4.13 and a percentage of 82.27%, which falls into the good category. The measurement of learning motivation showed that of the 20 students, 19 students (95%) were in the high motivation category and 1 student (5%) was in the low category, with a total questionnaire score of 1304 and an average value of 65.2, which classically falls into the very good category. The Shapiro-Wilk normality test showed a significance value of 0.070 > 0.05, indicating that the data were normally distributed. Thus, it can be concluded that the implementation of the Teams Games Tournament (TGT) learning model based on the Clash Of Champions (COC) game was able to raise the history learning motivation of grade XI students at SMAN 15 Adidarma to the high category. Keywords: Teams Games Tournament Model, Clash Of Champions Game, Learning Motivation



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