Universitas Syiah Kuala | ELECTRONIC THESES AND DISSERTATION

Electronic Theses and Dissertation

Universitas Syiah Kuala

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Nurul Ananda, PENINGKATAN HASIL BELAJAR SISWA MELALUI GAME BASED LEARNING BERBASIS MICROLEARNING PADA MATERIRNSPLDV DI MTSN 4 ACEH BESAR. Banda Aceh Fakultas KIP,2026

Materi sistem persamaan linear dua variabel (spldv) yang bersifat abstrak dan kompleks sering menyebabkan siswa mengalami kesulitan dalam memahami konsep dasar saat pertama kali mempelajarinya, sehingga berdampak pada rendahnya hasil belajar. salah satu model pembelajaran inovatif yang dapat diterapkan untuk mempermudah pemahaman konsep serta meningkatkan keterlibatan aktif siswa adalah game based learning (gbl) berbasis microlearning. penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar siswa setelah diterapkan gbl berbasis microlearning pada materi spldv. penelitian ini menggunakan pendekatan kuantitatif dengan desain pre-experimental melalui one group pretest-posttest design. populasi penelitian adalah seluruh siswa kelas viii mtsn 4 aceh besar tahun ajaran 2025/2026. sampel penelitian terdiri dari 28 siswa kelas viii a yang dipilih menggunakan teknik simple random sampling. instrumen penelitian berupa empat butir soal uraian yang digunakan sebagai pretest dan posttest untuk mengukur hasil belajar kognitif siswa. teknik analisis data meliputi uji normalitas shapiro-wilk, uji hipotesis menggunakan uji-t berpasangan (paired sample t-test), serta perhitungan n-gain. hasil penelitian menunjukkan peningkatan nilai rata-rata dari 19,21 menjadi 79,14. berdasarkan pengujian hipotesis pada taraf signifikansi α = 0,05, diperoleh h0 ditolak dan h1 diterima. berdasarkan perhitungan n-gain, diperoleh skor sebesar 0,74 yang berada pada kategori tinggi. dengan demikian, penerapan gbl berbasis microlearning efektif dalam meningkatkan hasil belajar siswa pada materi spldv. kata kunci: game based learning, microlearning, hasil belajar, spldv.



Abstract

Systems of Linear Equations in Two Variables (SLETV) is abstract and complex, leading to students experiencing difficulties in understanding basic concepts, resulting in low learning outcomes. One innovative learning model that can be applied to facilitate conceptual understanding and increase students’ engagement is Game-Based Learning (GBL) integrated with microlearning. This study aims to determine the improvement of students’ learning outcomes after the implementation of GBL integrated with microlearning on the SLETV topic. This study employed a quantitative approach with a pre-experimental design using a one group pretest-posttest design. The population consisted of all eighth-grade students of MTsN 4 Aceh Besar in the 2025/2026 academic year. The sample was class VIII A, consisting of 28 students, selected using simple random sampling. The research instrument was pretest and posttest consisting of four long-answer questions each. Data analysis techniques included the Shapiro-Wilk normality test, paired sample t-test, and N-Gain calculation. The results showed an increase in the mean score from 19.21 to 79.14. Based on the hypothesis testing at a significance level of α = 0.05, H₀ was rejected and H₁ was accepted. Furthermore, the N-Gain score of 0.74 indicates that the improvement in students’ learning outcomes is in the high category. Therefore, the implementation of GBL integrated with microlearning is effective in improving students’ learning outcomes on the SLETV topic. Keywords: Game Based Learning, Microlearning, Learning Outcomes, SLETV.



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