Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran project based learning berbasis steam terhadap hasil belajar siswa materi sistem tata surya di kelas iv sdn lamkunyet aceh besar. penelitian ini menggunakan pendekatan kuantitatif dengan jenis penelitian quasi experimental desain dan desain nonequivalent control group desain. populasi penelitian adalah seluruh siswa kelas vi sdn lamkunyet aceh, dengan sampel penelitian terdiri dari 20 siswa kelas vi a sebagai kelas kontrol dan 17 siswa kelas vi b sebagai kelas eksperimen. teknik pengumpulan data dilakukan melalui tes objektif berupa 5 soal pilihan ganda dan 1 soal uraian. analisis data menggunakan uji n-gain score, uji normalitas shapiro-wilk, uji homogenitas, dan uji independent sampel t-test dengan bantuan perangkat lunak spss versi 26. hasil penelitian menunjukkan bahwa nilai rata-rata n-gain score pada kelas eksperimen sebesar 60,0% (kategori cukup efektif), sedangkan pada kelas kontrol sebesar 23,10% (kategori kurang efektif). uji normalitas data n-gain score menunjukkan bahwa data kelas eksperimen (0,814) dan kelas kontrol (0,309) berdistribusi normal (sig. > 0,05). berdasarkan uji independent sample t-test, diperoleh nilai signifikansi (2-tailed) sebesar 0,000 < 0,05. hal ini menunjukkan bahwa hipotesis no (h0) ditolak dan hipotesis alternatif (ha) diterima. dengan demikian, dapat disimpulkan bahwa terdapat pengaruh yang signifikan dari penggunaan model pembelajaran project based learning berbasis steam terhadap hasil belajar siswa pada materi sistem tata surya di kelas vi sdn lamkunyet aceh besar. model pembelajaran project based learning berbasis steam terbukti efektif dalam meningkatkan hasil belajar siswa, mendorong partisipasi aktif, berpikir kritis, dan kolaborasi siswa.
Electronic Theses and Dissertation
Universitas Syiah Kuala
SKRIPSI
PENGARUH MODEL PROJECT BASED LEARNING BERBASIS STEAM TERHADAP HASIL BELAJAR MATERI SISTEM TATA SURYA SISWA KELAS VI SDN LAMKUNYET ACEH BESAR. Banda Aceh Fakultas KIP Prodi Pendidikan Guru Sekolah Dasar,2026
Baca Juga : PENGARUH MODEL PROJECT BASED LEARNING BERBASIS STEAM TERHADAP HASIL BELAJAR PESERTA DIDIK PADA MATERI TRANSFORMASI ENERGI KELAS IV DI SDN 36 BANDA ACEH (Intan Syaravina, 2023)
Abstract
This research aims to find out the influence of the STEAM-based Project Based Learning learning model on the learning outcomes of students on solar system materials in class IV of SDN Lamkunyet Aceh Besar. This research uses a quantitative approach with the type of Quasi Experimental Design research and Nonequivalent Control Group Design. The research population is all students of class VI of SDN Lamkunyet Aceh, with the research sample consisting of 20 students of class VI A as a control class and 17 students of class VI B as an experimental class. The data collection technique is carried out through an objective test in the form of 5 multiple choice questions and 1 description question. Data analysis using N-Gain Score test, Shapiro-Wilk normality test, homogeneity test, and Independent Sample T-Test with the help of SPSS software version 26. The research results show that the average value of N-Gain Score in the experimental class is 60,0% (quite effective category), while in the control class is 23,10% (less effective category). The N-Gain Score data normality test shows that the experimental class data (0,814) and the control class (0,309) have a normal distribution (Sig. > 0.05). Based on the Independent Sample T-Test, a significance value (2-tailed) of 0.000 < 0.05 was obtained. This shows that Hypothesis No (H0) is rejected and Alternative Hypothesis (Ha) is accepted. Thus, it can be concluded that there is a significant influence from the use of the STEAM-based Project Based Learning learning model on student learning outcomes in the subject of the solar system in class VI of SDN Lamkunyet Aceh Besar. The Project Based Learning model based on STEAM is proven to be effective in improving student learning outcomes, encouraging active participation, critical thinking, and student collaboration.