Universitas Syiah Kuala | ELECTRONIC THESES AND DISSERTATION

Electronic Theses and Dissertation

Universitas Syiah Kuala

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Aulia Margareta Prakatiwi, PENGARUH MEDIA PEMBELAJARAN AUGMENTED REALITY MENGGUNAKAN APLIKASI ASSEMBLR EDU TERHADAP HASIL BELAJAR GEOGRAFI KELAS XI SMA NEGERI 14 BANDA ACEH. Banda Aceh Fakultas FKIP (S1),2025

Aulia margareta prakatiwi (2025). pengaruh media pembelajaran augmented reality menggunakan aplikasi assemblr edu terhadap hasil belajar geografi kelas xi sma negeri 14 banda aceh. skripsi. universitas syiah kuala. dibawah bimbingan dr. mirza desfandi, s.pd., m.soc., sc. dan cut vita rajiatul jummi, s.pd., m.pd. pendidikan adalah proses memperoleh ilmu, dan keterampilan melalui pembelajaran. dalam pelaksanaannya, proses pembelajaran membutuhkan metode, media serta strategi yang tepat. namun pembelajaran di sekolah masih terasa monoton dan membosankan apalagi pada materi yang sulit direalisasikan dan dijelaskan kepada siswa. hal ini terjadi karena kurangnya media pembelajaran inovatif yang diterapkan kepada siswa. salah satu inovasi terkini yang disarankan adalah teknologi augmented reality (ar) pada aplikasi assemblr edu. augmented reality sangat disarankan pada materi yang sulit dijelaskan seperti mitigasi bencana, karena augmented reality menampilkan objek secara real time. penelitian ini bertujuan untuk menganalisis pengaruh media pembelajaran augmented reality menggunakan aplikasi assemblr edu terhadap hasil belajar geografi kelas xi sma negeri 14 banda aceh. penelitian ini menggunakan pendekatan kuantitatif dengan jenis penelitian pre- eksperimental design. desain yang digunakan dalam peneitian ini adalah one group pretest-posttest. populasi dalam penelitian mencangkup seluruh siswa kelas xi sma negeri 14 banda aceh dengan sampel penelitian sebanyak 35 siswa dari kelas xi-2. instrumen yang digunakan berupa 20 butir soal pilihan ganda. sebelum melakukan uji paired sampel t-test, data di analisis terlebih dahulu melalui uji prasyarat, yaitu uji normalitas, dan uji homogenitas. setelah itu, dilakukan uji hipotesis. hasil analisis data menunjukkan bahwa nilai thitung = 16,02 > ttabel = 1,995 yang berarti ha diterima sehingga dapat disimpulkan bahwa terdapat pengaruh media pembelajaran augmented reality menggunakan aplikasi assemblr edu terhadap hasil belajar geografi siswa kelas xi sma negeri 14 banda aceh. kata kunci: augmented reality, assemblr edu, geografi, hasil belajar



Abstract

Aulia Margareta Prakatiwi (2025). The Influence of Augmented Reality Learning Media Using the Assemblr Edu Application on Geography Learning Results for Class XI SMA Negeri 14 Banda Aceh. Skripsi. Universitas Syiah Kuala. Under direction of Dr. Mirza Desfandi, S.Pd., M.Soc., Sc. and Cut Vita Rajiatul Jummi, S.Pd., M.Pd. Education is the process of acquiring knowledge and skills through learning. In practice, the learning process requires appropriate methods, media, and strategies. However, classroom learning often feels monotonous and boring, especially when it involves material that is difficult to visualize and explain to students. This occurs due to the lack of innovative learning media being implemented. One of the latest recommended innovations is the use of Augmented Reality (AR) technology through the Assemblr Edu application. Augmented Reality is especially effective for materials that are hard to explain, such as Disaster Mitigation, as it displays objects in real time. One of the latest innovations in learning media is augmented reality (AR) technology. This study aims to analyze the influence of augmented reality learning media using the Assemblr Edu application on the geography learning outcomes of 11th-grade students at SMA Negeri 14 Banda Aceh. This study uses a quantitative approach with a pre-experimental design type of research. The design used in this research is a one-group pretest-posttest. The population in this study includes all students in the 11th grade at SMA Negeri 14 Banda Aceh, with a research sample of 35 students from class XI-2. The instrument used consisted of 20 multiple-choice questions. Before conducting the paired sample t-test, the data is first analyzed through prerequisite tests, namely the normality test and the homogeneity test. After that, a hypothesis test was conducted. The results of the data analysis show that the tvalue = 14,02 > ttable = 1.995, which means Ha is accepted, thus concluding that there is an influence of augmented reality learning media using the Assemblr Edu application on the geography learning outcomes of 11th-grade students at SMA Negeri 14 Banda Aceh. Keywords: Augmented Reality, Assemblr Edu, Geography, Learning Outcomes



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