Maira muliawati (2024). penerapan model pembelajaran teams games tournament (tgt) berbantuan media question card untuk meningkatkan hasil belajar geografi siswa sma negeri 1 woyla aceh barat. proses pembelajaran yang monoton membuat siswa kurang leluasa dalam menyampaikan ide-idenya, sehingga berdampak terhadap menurunnya hasil belajar. berdasarkan hasil wawancara, diketahui masih terdapat beberapa siswa yang memiliki nilai dibawah kkm yaitu 75. mengatasi hal tersebut, diperlukan usaha guru untuk menciptakan suasana belajar yang mampu meningkatkan hasil belajar siswa. tujuan dari penelitian ini yaitu untuk melihat peningkatan hasil belajar siswa, aktivitas guru dan siswa, keterampilan guru dalam mengelola pembelajaran, dan respon siswa pada penerapan model pembelajaran teams games tournament (tgt) berbantuan media question card. jenis penelitian ini yaitu penelitian tindakan kelas (ptk). subjek penelitian yaitu seluruh siswa kelas x pocut baren di sma negeri 1 woyla aceh barat dengan jumlah 28 siswa. pengumpulan data penelitian ini yaitu menggunakan tes, observasi dan angket. berdasarkan hasil penelitian, maka diperoleh persentase hasil belajar yaitu persentase ketuntasan individual dari 39,28% pada siklus i, menjadi 71,43% pada siklus ii, dan 92,86% pada siklus iii. persentase ketuntasan klasikal 50% pada siklus i, menjadi 70% pada siklus ii, dan 90% pada siklus iii. hasil analisis data aktivitas guru dan siswa terdapat 6 aktivitas yang sesuai pada siklus i, pada siklus ii terdapat 11 aktivitas yang sesuai, dan 12 aktivitas pada siklus iii. hasil analisis data keterampilan guru yaitu pada siklus i skor 2,5 dengan kategori sedang, menjadi 3,5 pada siklus ii dengan kategori baik, dan meningkat menjadi 3,7 dengan kategori baik sekali pada siklus iii. selanjutnya, hasil analisis data respon siswa terhadap penerapan model pembelajaran teams games tournament (tgt) berbantuan media question card yaitu yang menjawab “ya” sebesar 86,43% dan 13,57% yang menjawab “tidak”. berdasarkan pernyataan tersebut, maka dapat disimpulkan bahwa penerapan model pembelajaran teams games tournament (tgt) berbantuan media question card dapat meningkatkan hasil belajar siswa. kata kunci: model teams games tournament (tgt), media question card, hasil belajar
Electronic Theses and Dissertation
Universitas Syiah Kuala
SKRIPSI
PENERAPAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA QUESTION CARD UNTUK MENINGKATKAN HASIL BELAJAR GEOGRAFI SISWA SMA NEGERI 1 WOYLA ACEH BARAT. Banda Aceh Fakultas KIP Pendidikan Geografi,2024
Baca Juga : PENERAPAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT BERBANTUAN MEDIA PERMAINAN TREASURE CLUE UNTUK MENINGKATKAN HASIL BELAJAR IPS SISWA KELAS VIII MTSN 4 BANDA ACEH (Desi Rismainar, 2019)
Abstract
Maira Muliawati (2024). Application of Teams Games Tournament (TGT) Learning Model assisted by Question Card media to Improve Geography Learning Outcomes of Students of SMA Negeri 1 Woyla West Aceh. The monotonous learning process makes students less free to convey their ideas, so that it has an impact on decreasing learning outcomes. Based on the results of interviews, it is known that there are still some students who have scores below the KKM which is 75. Overcoming this, teacher efforts are needed to create a learning atmosphere that can improve student learning outcomes. The purpose of this study is to see the improvement of student learning outcomes, teacher and student activities, teacher skills in managing learning, and student responses to the application of the Teams Games Tournament (TGT) learning model assisted by Question Card media. This type of research is Classroom Action Research (PTK). The research subjects were all class X Pocut Baren students at SMA Negeri 1 Woyla West Aceh with a total of 28 students. The data collection of this research is using tests, observations and questionnaires. Based on the research results, the percentage of learning outcomes was obtained, namely the percentage of individual completeness from 39.28% in cycle I, to 71.43% in cycle II, and 92.86% in cycle III. The percentage of classical completeness was 50% in cycle I, to 70% in cycle II, and 90% in cycle III. The results of data analysis of teacher and student activities were 6 appropriate activities in cycle I, in cycle II there were 11 appropriate activities, and 12 activities in cycle III. The results of data analysis of teacher skills, namely in cycle I a score of 2.5 with a moderate category, became 3.5 in cycle II with a good category, and increased to 3.7 with a very good category in cycle III. Furthermore, the results of data analysis of student responses to the application of the Teams Games Tournament (TGT) learning model assisted by Question Card media, namely those who answered "Yes" by 86.43% and 13.57% who answered "No". Based on this statement, it can be concluded that the application of the Teams Games Tournament (TGT) learning model assisted by Question Card media can improve student learning outcomes. Keywords: Teams Games Tournament (TGT) Model, Question Card Media, Learning Outcomes