Universitas Syiah Kuala | ELECTRONIC THESES AND DISSERTATION

Electronic Theses and Dissertation

Universitas Syiah Kuala

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MUQHNI AL-ULA, IDENTIFIKASI FAKTOR PENGHAMBAT GAME BASED LEARNING DALAM PEMBELAJARAN IPA SECARA DEMONSTRASI DI SEKOLAH MENENGAH PERTAMA. Banda Aceh Fakultas KIP Biologi,2023

Muqhni al-ula (2023). identifikasi faktor penghambat game based learning dalam pembelajaran ipa secara demonstrasi di sekolah menengah pertama sains memberikan pengaruh penting terhadap peradaban di indonesia. pembelajaran sains di era 4.0 dapat diajarkan menggunakan metode game based learning. peserta didik belum mengetahui kesulitan yang dialami dalam pembelajaran sains menggunakan game based learning. tujuan penelitian ini adalah untuk mengidentifikasi faktor endogenous dan faktor exogenous penghambat game based learning pada pembelajaran ipa secara demonstrasi di sekolah menengah pertama. penelitian ini menggunakan metode deskriptif kuantitatif. populasi pada penelitian ini adalah seluruh peserta didik kelas viii smp negeri 1 babahrot dan smp negeri unggul tunas nusa sebanyak 142 orang, seluruh populasi ditetapkan sebagai sampel. pengumpulan data dilakukan menggunakan kuesioner. hasil penelitian menunjukkan bahwa peserta didik “setuju” indikator efikasi diri dan percaya diri menjadi faktor endogenous. namun, peserta didik “kurang setuju” bahwa kemampuan diri menjadi faktor endogenous. peserta didik “setuju” indikator strategi belajar aktif, lingkungan belajar dan pencapaian tujuan pembelajaran menjadi faktor exogenous. perlu adanya tindak lanjut untuk faktor endogenous, khususnya kemampuan diri. selain itu juga diperlukan semua faktor exogenous. kata kunci: faktor endogenous, faktor exogenous, game based learning.



Abstract

Muqhni Al-Ula (2023). Identification of Game Based Learning Inhibiting Factors in Science Learning by Demonstration in Junior High Schools Science has an important influence on civilization in Indonesia. Learning science in the 4.0 era can be taught using the Game Based Learning method. Students do not know the difficulties experienced in learning science using Game Based Learning. The purpose of this study was to identify endogenous and exogenous factors inhibiting Game Based Learning in science learning by demonstration in junior high schools. This study uses a quantitative descriptive method. The population in this study were all 142 class VIII students at SMP Negeri 1 Babahrot and SMP Negeri Unggul Tunas Nusa. The entire population was determined as the sample. Data collection was carried out using a questionnaire. The results showed that students "agreed" indicators of self-efficacy and self-confidence to be endogenous factors. However, students "did not agree" that self-ability is an endogenous factor. Students "agreed" indicators of active learning strategies, learning environment and achievement of learning objectives to be exogenous factors. There needs to be follow-up for endogenous factors, especially self-ability. In addition, all exogenous factors are required. Keywords: Endogenous Factors, Exogenous Factors, Game Based Learning.



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